Obsidian Entertainment is looking for a talented and self-motivated Character Artist to join our growing team of RPG developers.
The Character Artist position requires knowledge of current AAA-quality art creation, consistent character design, and effective character art pipelines. This person appreciates the value of the production schedule and how to fit project goals within it.
This position requires the ability to work hybrid at minimum 3 days a week at the Obsidian Entertainment office in Irvine, CA.
Sculpt, model, and UV meshes, as well as create textures and materials for AAA-quality characters and creatures
Work closely with art leads to ensure visual targets are met and stylistically consistent
Participate in technical and aesthetic problem-solving discussions for the entire project
Evolve and maintain an effective character asset pipeline to produce content for an RPG
Proficiency in Maya, Z-Brush, Substance Painter, Marvelous Designer, and Photoshop
Strong high and low poly modeling skills
Demonstrable experience using Unreal Engine 5.x at a senior level
Strong knowledge of human anatomy, clothing creation tools, and animal anatomy
Solid grasp of color theory and lighting techniques for quality presentation as well as the best player experience
Texture and shader creation skills within a PBR pipeline
Knowledge of rig creation and skinning
Character and prop conceptual design skills
A web portfolio that demonstrates a range of high-quality, 3D art
Examples of modeled, textured, and lit characters
Samples from previous industry work
Hard surface modeling examples
Real-time shader examples
Advanced material and rendering samples
Quality 2D or 3D conceptual examples
Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.
The estimated base pay range for this role is:
Please, no phone calls or drop-ins. We only accept electronic applications.