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Senior Environment Artist

Brightrock Games
Contract
Remote
United Kingdom
Description

We are a plucky, independent, fully-remote video game studio primarily based in the UK, and makers of the widely praised and highly-rated Galacticare and War for the Overworld. The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!

We are seeking a Senior Environment Artist to join the team working on Kaiju Cleanup for a 6-month contract.

You will be joining a highly passionate team of developers, helping us push and blend the boundaries of traditional game genres. As a Senior Environment Artist, you will be integral to shaping the visual identity of our worlds - translating high-level design concepts into immersive, readable, and technically sound 3D environments.

Responsibilities

As Senior Environment Artist, you will:

  • Lead World-Building: Work alongside the Art Lead and Designers to create, set-dress, and polish high-quality 3D environments that support gameplay and are optimized given tight performance constraints.
  • Asset Creation: Model and texture a wide range of assets, from modular building kits to unique "hero" props, ensuring they fit our established visual style.
  • Pipeline & Mentorship: Provide guidance to the art team on best practices for environment workflows, including modularity and trim sheets.
  • Collaboration: Effectively collaborate with the design team to ensure environments aren't just pretty, but also functional for game mechanics and UI requirements.
  • Technical Art Integration: Work within Unity to set up materials, develop prototype block outs, implement final art assets, and work with the VFX team to bring your environments to life.


Requirements

We are looking for someone who has demonstrable experience in creating stylised or semi-realistic environments, possesses a keen eye for architectural storytelling, and thrives on the unique challenges of building assets for novel games within a tight-knit indie team.

  • Senior Level Experience: You have a portfolio demonstrating high-quality environment work on at least one shipped title (ideally in the PC/Console space).
  • 3D Mastery: Expert proficiency in industry-standard tools like (Blender or 3ds Max preferred). 
  • Texturing Expertise: Deep understanding of PBR workflows (Substance Suite preferred).
  • Unity Native: Extensive experience working directly within Unity, including Prefab management, ProBuilder (or similar), and the Universal Render Pipeline (URP).
  • Artistic Eye: A strong grasp of composition, colour theory, and lighting to guide the player’s eye within complex scenes.
  • Indie Spirit: You’ll have a passion for working in a small indie games development team, where collaboration matters more than titles, and everyone contributes to creating something special.

Desirable

  • Performance Optimization: Experience managing draw calls, LODs, and texture atlasing to keep our games running smoothly.
  • Technical Art Skills: Ability to tweak lighting within Unity to help deliver the scene.
  • 100m³ of Unobtainium.

Please Note: This is a 6-month contract, remote-working position, open to anyone within the UK & Europe.

Apply now
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