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Senior Character Artist (Remote - US)

Jobgether
Full-time
Remote
United States
Description

This position is posted by Jobgether on behalf of Insomniac Games. We are currently looking for a Senior Character Artist in the United States.

This role is designed for a highly skilled character artist with a passion for creating visually stunning, realistic, and stylized digital characters for video games. You will work in a collaborative, creative environment alongside art directors and lead artists to produce high-quality character assets, including models, textures, shaders, and props. The position emphasizes mentoring and supporting other artists, refining workflows, and improving the character art pipeline. You will have the opportunity to experiment with new techniques, contribute to documentation, and ensure that all assets meet performance and aesthetic standards within the game engine. This role combines technical expertise, artistic talent, and collaboration to shape the visual identity of immersive gaming experiences.

Accountabilities

  • Model and texture character assets (heads, bodies, clothing, armor, and props) to the highest quality standards.
  • Collaborate with art directors and lead artists to define and maintain art direction for the project.
  • Mentor and support junior artists, providing guidance on workflows and asset creation.
  • Integrate and review deliveries from co-development and external teams.
  • Experiment with new techniques to improve visual fidelity, efficiency, and workflow.
  • Ensure assets meet technical requirements and are optimized for the game engine.
  • Assist in creating and maintaining documentation in Confluence or equivalent platforms.
  • Participate in task management using JIRA, Flow, or similar tools.


Requirements
  • Advanced proficiency with Maya or 3ds Max, ZBrush, Substance Painter, Marvelous Designer, and Photoshop.
  • Expertise in creating realistic and stylized characters, with strong knowledge of human and animal anatomy.
  • Advanced skills in PBR shader creation and complex node-based shader networks (Unreal Engine, Substance Designer, etc.).
  • Experience generating normal maps from high-poly models and hair creation (card and strand-based).
  • Solid foundation in organic and hard surface modeling.
  • Strong traditional painting skills and the ability to adapt to various art directions.
  • Ability to meet deadlines in a fast-paced production environment and work collaboratively with a team.
  • Experience with source control systems such as Perforce and familiarity with Microsoft Office Suite.


Benefits
  • Competitive hourly base pay: $72.16 USD.
  • Access to medical, dental, and vision benefits.
  • Opportunity to work in a highly creative, collaborative, and innovative game development environment.
  • Professional growth through mentorship and skill development.
  • Influence on high-profile projects and game assets seen by a global audience.


Jobgether is a Talent Matching Platform that partners with companies worldwide to efficiently connect top talent with the right opportunities through AI-driven job matching.

When you apply, your profile goes through our AI-powered screening process designed to identify top talent efficiently and fairly:
🔍 Our AI evaluates your CV and LinkedIn profile thoroughly, analyzing your skills, experience, and achievements.
📊 It compares your profile to the job’s core requirements and past success factors to determine your match score.
🎯 Based on this analysis, we automatically shortlist the 3 candidates with the highest match to the role.
🧠 When necessary, our human team may perform an additional manual review to ensure no strong profile is missed.

The process is transparent, skills-based, and free of bias — focusing solely on your fit for the role. Once the shortlist is completed, we share it directly with the company that owns the job opening. The final decision and next steps (such as interviews or additional assessments) are then made by their internal hiring team.

Thank you for your interest!

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