OVERALL OBJECTIVE AND PURPOSE:
Under the guidance of the Art Director and Lead Character Artist, model characters with a special focus on anatomy ensuring they and supporting characters meet the same standards in terms of quality and style.
WHY YOU SHOULD WORK WITH PGI:
- Flexible Schedules & Remote Working Arrangements
- People-focused Events & Initiatives
- Competitive Compensation
RESPONSIBLITIES:
- Implement the overall artistic vision of characters based on designs, concepts and descriptions
- Work with Art Director and Lead Character Artist to combine ideas and methodologies of character production to create an efficient, streamlined pipeline, understanding technical limitations of the engine
- Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
- Ensure that the character models can convey a sense of personality in the game (morphology, silhouette, facial expressions, etc.)
- Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
- Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
- Actively participate in technical and aesthetic problem-solving discussions with the team
- Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve in-house tools
- Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with inter-project colleagues
- Mentor and train junior artists
- Other ad-hoc responsibilities as requested
REQUIREMENTS
- 4+ years of combined work and post-secondary education experience in Computer Graphics, Fine Arts, Game Art & Design, or a related field, including at least 2 shipped games.
- Possess an exceptional understanding of human and animal anatomy with a keen eye towards form, structure, silhouette and organic movement
- Solid knowledge of character modeling, texturing, and lighting as related to game development
- Comprehensive knowledge of a major 3D package (3ds Max, Maya, etc.), Photoshop, Z-brush, Substance Painter, Marmoset Toolbag, Marvelous Designer, etc.
- A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space
- Be able to create characters with finished, rough, or no concept art that fits within the style
- Expertise in incorporating characters in Unreal Engine 5
- Expert experience using of advanced material shader systems for characters
- Experience with groom(strands) and hair cards, to support in-game and cinematics characters
- Equally proficiency in clothing and hard surface modeling
- Knowledge of animation topology (rigging, skinning, etc.)